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how much card draw should a commander deck have mtg Elite Izzet 2 - Blue Red - Very Powerful - Modern Legal - Custom Built - Magic The Gathering - Cards that steal commanders @accessories Color:White Wolf

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how much card draw should a commander deck have mtg Elite Izzet 2 - Blue Red - Very Powerful - Modern Legal - Custom Built - Magic The Gathering - Cards that steal commanders @accessories Color:White Wolf

Cards that steal commanders in Magic

Since Narset’s ability states that your opponents can’t draw more than one card per turn, Wheel of Fortune will force them to discard their entire hand and only draw one back, while you draw the full seven

@accessories

Color:White Wolf

With other complementary artifact mana sources like Thran Dynamo and Grim Monolith, decks could count on being able to get the kind of mana you'd need to justify packing the cards that would let you use the mana from Metalworker to deliver the knockout blow, and their presence lets you turn that Metalworker mana into permanent giant amounts of mana rather than just a one shot deal

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